Fishcopter 2014-04-28

» Download for Windows 32-bit, Windows 64-bit, OSX, VE, Github

Fishcopter Fishcopter

A fish-poaching side-scroller. My entry for Ludum Dare 29 (Theme: Beneath the Surface).

This game is a realization of a dual-object mechanic idea I had several years ago but never had a reason to do, and it happened to work well enough with the contest theme that I figured I’d try it. The idea was to split the screen into two areas that you need to pay attention to but with a singular control interface.

Instructions: Move and shoot using the mouse, no keyboard required. Catch as many fish as you can in your bucket without dying.

PuzzleBot 2013-04-29

» Download for Windows 32-bit, Windows 64-bit, OSX, VE, Github

PuzzleBot PuzzleBot

A hybrid of match-three and platformer. My entry for Ludum Dare 26 (Theme: Minimalism)

Controls / Instructions:

  • WASD or Arrow keys to move
  • Jump with W, Up or Space
  • Grab blocks underneath you using J or Z
  • Throw blocks using K or X

You can grab adjacent blocks by holding left or right and pressing grab. If you press “grab” again while holding a block, you can set the block down directly underneath you.

HumanTECH 2012-09-21

» Download for Windows 32-bit, Windows 64-bit, OSX, VE, Github


An action-adventure exploration based game with a sort-of SciFi setting.

HumanTECH got 7th place in Ludum Dare 24! The theme was Evolution (which, interestingly, has been nominated as a finalist theme for the previous 23 Ludum Dare competitions, but has never been selected.)

Unfortunately I ran into some audio issues on OSX which I couldn’t resolve. So, if you’re on a mac, consider yourself warned!


  • W, A, S, D for movement
  • I, J, K, L for attack
  • Tab to switch weapons

Planet Run 2012-04-24

» Download for Windows, OSX, Source

Planet Run

A fast paced puzzle-platformer.

This is my first Ludum Dare entry (original post here). Programming for 36 hours straight is really…really hard. I definitely learned a lot from the experience, though. There was no time at all spent to QA any of the game, so play at your own risk! Also, the game is hard. Like way, way too hard. Some people enjoy that, though I’ve noticed most people don’t.

I made the game in Love2D which is a fantastic little game engine that you can program using Lua.


  • Left/Right or A/D for movement.
  • W, Up, or J to jump.
  • S or Down to go through gates.

Homo Neanderthalensis 2011-01-20

» Download for Windows


A compelling game of speculative caveman history (made with David Kanaga)

Ada 2010-07-01

» Download for Windows, Mac


An interactive, generative music game, made with David Kanaga in 2009-10. Ada was created using the SuperCollider environment to generate all of the sound you hear, and Processing for the visual frontend. Ada was distributed at the 2010 Game Developers Conference.