Fishcopter — 2014-04-28
A fish-poaching side-scroller. My entry for Ludum Dare 29 (Theme: Beneath the Surface).
This game is a realization of a dual-object mechanic idea I had several years ago but never had a reason to do, and it happened to work well enough with the contest theme that I figured I’d try it. The idea was to split the screen into two areas that you need to pay attention to but with a singular control interface.
Instructions: Move and shoot using the mouse, no keyboard required. Catch as many fish as you can in your bucket without dying.
PuzzleBot — 2013-04-29
A hybrid of match-three and platformer. My entry for Ludum Dare 26 (Theme: Minimalism)
Controls / Instructions:
- WASD or Arrow keys to move
- Jump with W, Up or Space
- Grab blocks underneath you using J or Z
- Throw blocks using K or X
You can grab adjacent blocks by holding left or right and pressing grab. If you press “grab” again while holding a block, you can set the block down directly underneath you.
HumanTECH — 2012-09-21
An action-adventure exploration based game with a sort-of SciFi setting.
HumanTECH got 7th place in Ludum Dare 24! The theme was Evolution (which, interestingly, has been nominated as a finalist theme for the previous 23 Ludum Dare competitions, but has never been selected.)
Unfortunately I ran into some audio issues on OSX which I couldn’t resolve. So, if you’re on a mac, consider yourself warned!
- W, A, S, D for movement
- I, J, K, L for attack
- Tab to switch weapons
Planet Run — 2012-04-24
A fast paced puzzle-platformer.
This is my first Ludum Dare entry (original post here). Programming for 36 hours straight is really…really hard. I definitely learned a lot from the experience, though. There was no time at all spent to QA any of the game, so play at your own risk! Also, the game is hard. Like way, way too hard. Some people enjoy that, though I’ve noticed most people don’t.
- Left/Right or A/D for movement.
- W, Up, or J to jump.
- S or Down to go through gates.
Homo Neanderthalensis — 2011-01-20
A compelling game of speculative caveman history (made with David Kanaga)
Ada — 2010-07-01
An interactive, generative music game, made with David Kanaga in 2009-10. Ada was created using the SuperCollider environment to generate all of the sound you hear, and Processing for the visual frontend. Ada was distributed at the 2010 Game Developers Conference.