A fish-poaching side-scroller. My entry for Ludum Dare 29 (Theme: Beneath the Surface).
This game is a realization of a dual-object mechanic idea I had several years ago but never had a reason to do, and it happened to work well enough with the contest theme that I figured I'd try it. The idea was to split the screen into two areas that you need to pay attention to but with a singular control interface.
Instructions: Move and shoot using the mouse, no keyboard required. Catch as many fish as you can in your bucket without dying.comments powered by Disqus