using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;

namespace Ice {

  [CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
  public class ReadOnlyDrawer : PropertyDrawer {
    public override float GetPropertyHeight(SerializedProperty property,
                                            GUIContent label) {
      return EditorGUI.GetPropertyHeight(property, label, true);
    }

    public override void OnGUI(Rect position,
                               SerializedProperty property,
                               GUIContent label) {
      GUI.enabled = false;
      EditorGUI.PropertyField(position, property, label, true);
      GUI.enabled = true;
    }
  }

}
