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Kinematic Character Controller
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Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state More...
Public Attributes | |
| Vector3 | Position |
| Quaternion | Rotation |
| Vector3 | BaseVelocity |
| bool | MustUnground |
| float | MustUngroundTime |
| bool | LastMovementIterationFoundAnyGround |
| CharacterTransientGroundingReport | GroundingStatus |
| Rigidbody | AttachedRigidbody |
| Vector3 | AttachedRigidbodyVelocity |
Represents the entire state of a character motor that is pertinent for simulation. Use this to save state or revert to past state
1.8.16